Encounter Savage: Other Stuff

Magic
As explained on page 20 of Encounter Critical, a Warlock may have thousands of spells in his spellbook including the sampling listed there. Each of these must be purchased as a New Power as explained in Savage Worlds page 85. The powers in Savage Worlds may be used as spells but will need to be punched up a bit to make them more interesting and descriptive to fit in with the exciting and thrilling world of Vanth!

Equipment
Nearly every weapon, bit or armor or other gear available in Encounter Critical is already represented on the various tables for equipment in Savage Worlds. This once aghain proves how influential Encounter Critical was on modern role playing game design! Use the statistics from Savage Worlds but keep the costs of items presented in Encounter Critical as this accurately portrays the economy of the world of Vanth.

Monsters
Monsters can easily be converted by using the following scientifically accurate formulas:

Monster or Foe: Name of the Monster
Numbers: Per Encounter Critical
# ATT: Per Encounter Critical
ATT %: 1%-20% = d4, 21%-40% = d6, 41%-60% = d8, 61%-80%= d10, 81%-100% = d12
Damage: Per Encounter Critical
Hit Points: Figure the die type used to determine hit points. 3-24HP would be 3d8, or d8. Use that die to determine Toughness.
Save: Same at ATT%
Edible: Per Encounter Critical
% Lurk: Per Encounter Critical
$ Value: Per Encounter Critical
Special: Per Encounter Critical

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