Encounter Savage: Classes and Professions
Encounter Critical’s character classes are best expressed as Professional Edges in Savage Worlds. Below are new Edges for creating your Vanthian character!
Warrior
Requirements: Novice, Strength d8, Fighting d8
A Warrior gets a +2 on an Attack Action rolls, whether they are for Fighting, Shooting, or Throwing. At Seasoned Rank a Warrior may take the Sidekick Edge to gain a great companion. At Veteran rank the Warrior may take the Followers Edge. It may be taken again at Heroic and Legendary ranks to increase the number of Followers.
Warlock
Requirements: Novice, Smarts d8, Spirit d8
Although the Arcane Background (Magic) is required for the Warlock to gain spells, they gain the ability to do anything they could normally do but by magic, that is write in a book or make a Strength roll to kick down a door. The difference is that the Warlock rolls the same dice but instead of physically doing it they wave their hands and it happens by magic. They can take skills from the Encounter Critical skill list Ensorcel and Invisibility and use them as skills without having to spend Power Points.
Criminal
Requirements: Novice, Agility d8, Illicit d6, Fake d6, Sneak Attack d6, Murder d6
When Criminals use the Sneak Attack skill they can add their Sneak Attack score to melee weapon damage instead of Strength. When using the Murder skill they roll again and if they get the same number or lower the victim is Incapacitated. for instance if they roll a 7 and that succeeds that roll again and if it is 7 or less the target is Incapacitated.
Pioneer
Requirements: Novice, Vigor d8, Explore d6, Provide d6, Survival d6, Tame d6
On a successful Explore roll the Pioneer can find a shorter route to where the party is going. A Provide roll allows the Pioneer to find the equivalents of things that are needed for example if they need paper the Pioneer can find paper or something to make paper from or use as paper. If the Pioneer has Monster Friend or Machine Friend and makes a successful Tame roll against the target’s Spirit the target becomes their friend and will be a follower if the Pioneer wants.
Doxy
Requirements: Novice, Spirit d8, Seduce d8, Favor d6
The Doxy can use Seduce as if it were a magical spell to make them do things. In battle, Seduce can be used as defense to make an attacker not attack the Doxy. Favor can be used when the Doxy needs a contact either to seduce someone powerful or to call upon someone powerful that they have seduced in the past and make them do her favors.
Psi Witch
Requirements: Novice,Spirit d8, Command Matter d6, Command Energy d6, Blind Attack d6
The Psi Witch can use Command Matter or Command Energy to stop an attack. That is if someone is shooting an arrow at the Psi Witch she can roll Command Matter and turn it into butterflies that fly away ir make lightning dissolve into the air. Blind Attack can be used in place of any other type of attack skill but the Psi witch must be blindfolded and using her feelings to sense the target. These abilities do not require the Arcane Background (Psionics) Edge but other Psionic powers do.
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