Encounter Savage! Traits and Skills

There are multiple ways to use Traits and Skills and Encounter Savage!, all of which use the Savage Worlds rules of assigning polyhedral dice types. The first is to just use the Traits and Skills of Savage Worlds which is not the method I recommend as it does not reflect the True Scientific Realism of the setting of Vanth. The second method is to use the Statistics and Skills of Encounter Critical and buy die types as in Savage Worlds. You will get 8 points to do this instead of 5 because there are 9 Statistics in Encounter Critical instead of 6 in Savage Worlds. The journey Master may also wish to give players more points to buy skills with as well because not only are there more skills in Encounter Critical but characters in Encounter Critical would logically be superior to any other sort of Savage Worlds character! You can make this adjustment by just having beginning characters in Vanth be Seasoned or Veterans according to Savage Worlds rules.

The method that I am recommending to you here is to create a hybrid of the two and use the Traits from Savage Worlds and the Skills from Encounter Critical! While this does not comply to the code of True Scientific Realism it will give you a Savage Vanth game that is very interesting and fun to play! The table below shows what skills will connect with which Traits. Note that in two instances there is no specific Trait but you should use the character’s lowest Trait because those skills are very hard and cost more to advance in.

Alchemist (Smarts)
Appease (Spirit)
Argue (Spirit)
Berzerk Chances (Vigor)
Blind Attack (Smart)
Camping (Smarts)
Clue (Smarts)
Command Energy (Spirit)
Command Matter (Spirit)
Conjure (Spirit)
Consume Alien Food (Vigor)
Crowd Manipulate (Spirit)
Enrich (Smarts)
Ensourcel (Spirit)
Experience Bonus (low Trait)
Explore (smarts)
Fake (Smarts)
Favor (Spirit)
Great Feat (Strength)
Guard (Vigor)
Happenstance (Spirit)
Illicit (Agility)
Invisibility (Spirit)
Labor (Vigor)
Lesser Feat (Strength)
Logic (Smarts)
Machine Friend (Spirit)
Magical Attack (Spirit)
Meld (Spirit)
Melee Attack (Strength)
Missile Attack (Agility)
Mistaken Identity (Smarts)
Monster Friend (Spirit)
Murder (Agility)
Provide (Agility)
Psi Resist (Spirit)
Psychic Implant (Spirit)
Read Minds (Spirit)
Restore Courage (Spirit)
Saving Throw (low Trait)
Scholarship (Smarts)
Seduce (Spirit)
See the Future (Spirit)
Sneak Attack (Agility)
Steal (Agility)
Survival (Vigor)
Tame (Spirit)
Unpleasant Order (Spirit)

1 comment so far

  1. Berin Kinsman on

    The key to this writing style seems to be run-on sentences, unnecessary exclamation points, and a complete lack of shame.


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